Avengers Booster Club

Avengers Booster Club

Digital Platform Impact Report

Reporting Period

Invalid Date – Invalid Date

Date Prepared

August 31, 2026

Prepared For

Board of Directors

Prepared By

Platform Administration

Financial Reporting Note

This report presents platform engagement and activity metrics only (registrations, sign-ups, pass counts, and user engagement). For actual financial figures associated with site activity—including processed payments, deposits, processing fees, and account reconciliation—please refer to the Treasurer's report.

1

Executive Summary

The Avengers Booster Club digital platform has demonstrated strong operational performance since its launch in Invalid Date, facilitating 0 completed transactions and engaging 0 unique users across booster pass sales, fundraiser registrations, and senior banquet sign-ups—establishing a centralized digital hub for the club's operations, communications, and activity tracking.

The platform experienced significant acceleration in August NaN, which accounted for of 0 total transactions—representing NaN% of all platform activity. This growth trajectory reflects successful adoption as the platform matured and as fall programming (booster pass sales and the Mah Jongg fundraiser) came online.

Key Achievements

  • 0 active booster passes sold across three membership tiers
  • 0 confirmed Mah Jongg fundraiser registrations processed through the platform
  • 0 senior banquet registrations processed entirely through the platform
  • 77 apparel products cataloged with referral links to the external Printify store
  • 4 active sponsors and community partners showcased on the platform
2

Key Performance Indicators

0

Total Transactions

Completed via platform

0

Unique Users

Across all touchpoints

0

Booster Passes

Active passes sold

0

Banquet Sign-ups

Senior banquet registrations

3

Transaction Activity

The platform has processed 0 completed transactions across two primary activity streams: booster pass sales and Mah Jongg fundraiser registrations. The chart below illustrates monthly transaction volume, showing the platform's adoption ramp from initial launch through peak activity in August.

Monthly Transaction Volume

Monthly Breakdown

Total0 transactions
4

Booster Pass Program

The digital booster pass program has been the platform's flagship activity driver, with 0 passes sold across three tiers. The Avenger Fanatic membership leads adoption with 0 passes, followed by Student Passes at 0 and Additional Game Passes at 0.

Pass Distribution by Tier

Pass Program Metrics

Total Passes Sold0
Avenger Fanatic0 passes
Student Pass0 passes
Additional Game Pass0 passes
5

Mah Jongg Fall Fundraiser

The inaugural Mah Jongg Fall Fundraiser attracted 0 confirmed registrations. The event drew a mix of skill levels, with 0 intermediate/advanced players and 0 beginners, enabling appropriate table assignments.

Confirmed Registrations0
Intermediate / Advanced Players0
Beginner Players0
Registration MethodDigital (via platform)
6

Senior Sports Banquet

The platform successfully processed 0 senior banquet registrations, representing the club's largest single-event registration volume. This milestone—referenced as the platform's launch event—demonstrated the system's ability to handle high-volume registration flows and validated the digital-first approach to event management.

Total Banquet Registrations0
Registration MethodDigital (via platform)
7

Apparel Store & Referral Program

The platform's apparel store features 77 products across multiple categories (hoodies, t-shirts, bottoms, accessories) with referral links directing users to the external Printify storefront. The store is fully integrated with automated product synchronization via a nightly sync, ensuring the catalog remains current with the Printify inventory.

95

Apparel Page Visits

Total page views

10

Clicks to Store

Shop Now link clicks

77

Products in Catalog

Active products

Apparel Page Visits95
Product Clicks to Store10
Products in Catalog77
Automated Product SyncNightly (9:00 PM ET)
8

Traffic Overview & Digital Engagement

Across all platform touchpoints—booster pass purchases, fundraiser registrations, banquet sign-ups, and event registrations—the platform has engaged 0 unique users (identified by email address). This represents the club's verified digital audience, a valuable asset for targeted communications and future campaigns.

0

Unique Users

Verified by email

0

Total Sign-ups

Registrations & passes

0

Peak Month

transactions

95

Apparel Page Visits

Total page views

10

Product Clicks

To external store

Monthly Activity Volume

Note: The platform tracks apparel page visits and product click-throughs internally. For comprehensive web analytics across all pages (sessions, traffic sources, user demographics), implementing Google Analytics 4 is recommended for future enhancement.
9

Additional Programs

0

Scholarship Applications

4

Active Sponsors & Partners

3

Published Events

Avengers Booster Club

Avengers Booster Club

East Greenwich High School · East Greenwich, Rhode Island

Report generated August 31, 2026 · Activity data current as of report date · Confidential

Avengers Booster Club Logo

AVENGERS BOOSTER CLUB

East Greenwich High School

The Avengers Booster Club supports the activities and efforts of East Greenwich High School student-athletes through increased community involvement, fundraising activities, and recognition of both team and individual achievements.

Contact

Avengers Booster Club

300 Avenger Drive

East Greenwich, RI 02818

© 2026 Avengers Booster Club. All Rights Reserved.